Hello Neighbor Alpha 1
Hello Neighbor Alpha 1. Hello Neighbor Alpha 1 is cool horror game, which will make you think a lot before your every step. In this game you need to come to your neighbor’s house, and discover his secrets. There are no apparent evidences about his evil nature, but you are sure that something wrong is going on. This is a remake of Alpha 1 version of Hello, Neighbor! All models are imported into editor by me. It will contain 3rd floor. I reworked some puzzles that were in the Alpha 1 version and things are a little diffrent, but the concept is the same.
The first part of the game Hello Neighbor went through a long year of development. A total of four alphas and three betas were released before the full game was officially released.
Hello Neighbor Alpha 1 is a fairly large location, which has a lot of interesting things to interact with. By the way, in Steam, this version is available like other alphas so that players can download it separately and see where it all began and how all alphas were executed.
Initially, the prototype showed a basic model of a neighbor and a house, and also showed the idea of a Hello Neighbor.
Later in pre-alpha, we were shown the protagonist’s house, for which the player plays, in which at that time only two rooms were available, and there were also not numerous items.
After the main antagonist, Theodore Peterson catches the main character, the game begins. All rooms are now accessible, the basement is boarded up. The suspicious man who lives opposite begins to actively patrol his home. Traps will appear around the building, and some windows will be covered with boards by the antagonist.
Later in Alpha 1, everything that was in pre-alpha began to be supplemented with cut-scenes and tutorials. Also, new furniture appeared in the houses and also added items that were quite important for gameplay such as a flashlight, radio, and binoculars.
Also, in Alpha 1, Theodore Peterson’s house became much larger, new rooms and floors appeared. On the third and fourth floor, there is now a railway, on which a small tram travels. On this tram later in further alphas, it became possible to ride.
With two more losses, the player was placed in a location for training, in order to understand how to play correctly, so that he or she would not be caught so often, or simply to understand what he or she needed to do in general.
Further, in the other two alphas, the house was filled with other objects and new functionality appeared.
So after all the development of the game, players ended up with a quality product in which all players and lovers of stealth and horror can have fun.