Wii Wad Downloads
If you need help for anything regarding this tutorial, please join the RiiConnect24 Discord server (recommended) or e-mail us at [email protected].
Aug 31, 2008 To install use a wad installer from Waninkoko, I personally recommend WadManager witch you can get here at RapidShare: Easy Filehosting MEGAUPLOAD - The leading online storage and file delivery service.
Wad Manager Wii 4.3u Download Windows 10
Put the SD card in the sd card slot on the wii, then open up your preffered method of launching homebrew. Launch the wad manager, then press a untill it tells you to choose your wad file. Press plus to install, and minus to uninstall. Uninstalling is good if you get a banner brick. It is how to make your wii normal again so dont delete the wad. Download it: WAD Manager v1.7 MOD. Hey can some one help me install wad manager 1.7 on a wii with menu 4.3u? #44 Jul 30, 2010. Harveychan GBAtemp Regular.
- Download USBLoaderGX for free. Game backup loader for Wii and vWii. USBLoaderGX is a GUI for Waninkoko's USB Loader, based on libwiigui. It allows listing and launching Wii games, Gamecube games and homebrew on Wii and WiiU vWii mode.
- When WADs for IOS are being dumped they are now labelled to indicate if they are for Wii or vWii. The forwarder for vWii was fixed to properly load. The ability to properly determine if the console is Wii or vWii was fixed. Fixed a problem with Wii U v4.0.0 and above where the screen mode was 4:3 instead of 16:9.
- Free Wii Wads Download. Watch this video to learn how to install Wad on the Nintendo Wii. Wad is a program that allows you to run Wii hacks, homebrew games and emulators. Instead of downloading this, go to view repository wads wiiware and virtual console to get the WADs until I have this. Download Game Wii Free New, Best Game Nintendo Wii U.
This is a quick start guide on how to use USB Loader GX, a popular USB loader for the Wii that’s used to play games from a USB drive.
What you need
- A Wii
- A USB drive
Make sure you have installed cIOS before following this!
We recommend you copy games over with Wii Backup Manager if you use Windows, or Witgui if you use macOS.
To play multiple games, we recommend a USB-powered external hard drive for your Wii. We will refer to it as a “USB drive” in this guide. Most of the ones you can find on the market should work fine if they have USB 2 backwards compatibility. Drives with 1 TB or more in capacity will work. A flash drive will also work, but due to the size of a flash drive, it won’t be able to store as many games.
Make sure your USB drive is formatted as FAT32 or NTFS. Do not format it as other types such as extFS or WBFS, the latter is an old format of storing Wii games.
Wad Manager Wii 4.3u Download
Instructions
Downloading
- Extract USB Loader GX and put it in the
apps
folder on your USB drive or SD card. - Insert your USB drive, and SD card if you’re using one, into your Wii and launch USB Loader GX from the Homebrew Channel.
Getting Started
There is no “guide” to use the USB Loader GX app. This is intended to help you learn how to use it, by giving you a quick start. You should be able to figure out all the great features of USB Loader GX by using it.
- If USB Loader GX says “Waiting for HDD…” with a 20 seconds countdown, it’s likely that it can’t find the USB drive. Try to exit out of the app, and then relaunch it after you put the USB drive in the other port of the Wii.
- You can press the 1 Button on your Wii Remote to open up a dialog to download game covers and artwork from GameTDB. It might take a while to download the game covers and artwork, depending on how many games you have.
- There are WADs that can open up USB Loader GX if you load it from the Wii Menu. This is called a forwarder WAD. An official forwarder WAD can be found here, and a version for the vWii (Wii U) can be found here.
- GameCube or “custom” Wii games may or may not have a custom banner that USB Loader GX uses. To enable this, find or write
CustomBannersURL = http://banner.rc24.xyz/
in config/GXGlobal.cfg on your USB drive. Then you can use the “Custom Banner” download by pressing the 1 Button on your Wii Remote.
User Interface
There are multiple buttons in the USB Loader GX interface.
Main Menu
These are the functions the buttons found on the top of the main menu do, from left to right:
- Star - Shows games that you have marked as “favorites”.
- Search - Lets you search for games by name.
- Sort - Cycles through sorting methods for games.
- Platform - Choose to sort games by platform.
- Category - Sorts games by category.
- List - Shows games in a list view.
- Multi-Cover View - Shows games in a multi-cover view.
- Cover Carousel View - Shows games in a carousel view.
- Wii Menu View - Shows games in a Wii Menu view.
- Parental Control - Locks USB Loader GX.
- Disc - Loads a game via disc.
Pressing any game will allow you to play the game by pressing “Start”.
There are also other buttons:
- Icon - “Install” a game, i.e. loading it from disc and dumping it.
- Gears - Settings for USB Loader GX.
- SD card - Remount the SD card.
- Homebrew - Load homebrew apps.
- Wii - Open up the HOME Menu, which can also be accessed by pressing the HOME Button on the Wii Remote.
- Power Button - Turn off your Wii.
On the middle of the bottom of the screen, you can see how much space is free on your USB drive and how many games you have.
Options once complete
Continue to site navigation
We have many other tutorials that you might like.
Forwarder Channels
|
WiiDoom | |
General | |
---|---|
Author(s) | Arikado, Jendave |
Ported by | Lnuxguy |
Type | Shooting game |
Version | 0.4.5 |
Licence | GPL and Freeware |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Downloadable via the Open Shop Channel | |
Peripherals |
WiiDoom is a Wii port of Doom using the open source PrBoom engine.
- 4Playable IWADS
- 6Media
Installation
- WiiDoom is available via the Homebrew Browser.
- If you are using the Homebrew Channel, just copy the WiiDoom directory from the archive (located in the apps directory) to the apps directory on the root of your SD card. If you are using another loader, you have to use the 'boot.dol' file.
- Place IWAD files in /apps/wiidoom/data/
- To play PWADS you will need a full copy of Doom 1 or Doom 2. Place PWAD files in /apps/wiidoom/data/pwad/
- Launch the game using your loader.
WiiDoom-Fork
Short version, Thecolorofmoney removed the Chex Quest PWADs and repackaged it into a .zip rather than .7zip (personal preference), and uploaded to a better file host.
Download here: https://www.dropbox.com/s/c6f5s0l760gudfo/WiiDoom-fork.zip?dl=0
Long version, from Mr. Reaper:
The default WiiDoom download above seems to crash if you try to load DOOM1.WAD (the included shareware Doom!). It did run for me with the standard DOOM.WAD though.
But I found this WiiDoom-Fork, which is an updated and improved version: https://github.com/smitnich/WiiDoom-Fork
It does run the included Doom Shareware. And, as noted on its page, this fork added some controller options, music support, and it fixed a long-standing bug where stereo sound was reversed in the game (sounds which should come from the right were coming from the left). I don't think any other Wii Doom port has fixed that problem.
However, this fork was not packaged correctly on the github site, so I went ahead and put together a functional package, including the Timidity files which enable music. I also did a bit of hex editing of the .dol in order to alter the expected locations of those files so they could be put within the WiiDoom folder instead of being on the root, to make things more tidy. And by the way, that WiiDoom path is hard-coded, so don't try renaming it or you'll get crashy!
Wii Channel Wad Downloads
Also, along with the DOOM1.WAD (shareware) file, I included Chex Quest and Chex Quest 2 PWADs (those are also free), so you should be able to play this without any further downloads. Unfortunately this port cannot load .DEH files which are needed to fully convert mods like Chex Quest, so not quite everything in the games will be converted -- for example, the Flemmoids will shoot at you even though they normally shouldn't. And note that Chex Quest 2 uses sounds from Chex Quest (1), so they both must be loaded in order to play Chex Quest 2 (without having Doom sounds in the game, anyway).
Including the sound files does make for a much larger download... so this is 29.4 meg.
Wii Wad Download Site
Download here: https://www.datafilehost.com/d/052f38df
(Careful, it looks like this free file host tries to open popups that download crapware. Just close the popup immediately and click the download link on the original page until you get the 7zip file. Feel free to mirror this file at a better host.)
Other IdTech 1 ports
Just thought I'd do everyone a favor and mention some other Wii ports of IdTech 1 games.
Heretic and Hexen, games that run on the Doom engine, do not work with WiiDoom but Arikado also made ports of those games to the Wii:
Heretic and Hexen are both great FPSes in a fantasy setting with RPG elements (if I remember correctly) but they ain't no Strife. (You should definitely check out Strife, it's the Doom engine pushed to its absolute limits.)
Speaking of Strife, nitr8 released a collection of Wii IdTech 1 ports called 'Wii-DOOM / Wii-HERETIC / Wii-HEXEN / Wii-STRIFE (ALL-IN-ONE) *PROPER*'. Absolutely amazing title. Giving the page a once-over, it seems nitr8 fixed some bugs and added support for new IWADs. No Gamecube support on the grounds of ' I don't own one'. Can't give a direct link because gbatemp is blacklisted for some reason, just google 'wiidoom gbatemp' and see if you can get it going for yourself. Looks like a lot of 'put that file in that directory because it's hardcoded you moron', good luck.
Playable IWADS
IWADs (or internal WAD files) contain levels, sounds, textures, and sprite data necessary to play the game. An IWAD represents the unmodified base content of the game. The following commercial wads are known to work:
- Original Doom and Ultimate Doom (shareware and full)
- Final Doom
PWAD Support
PWADs can be loaded in the order you choose when launching the program. The start screen allows the player to choose one IWAD (required) and one PWAD. Regardless of which controller you want to use, a Wiimote is required to select WADs. The name of the WAD in the PWAD folder (sd:/apps/wiidoom/data/pwads) cannot be longer than 4 characters. Bummer, I know. Get ready to get creative renaming all of your PWADs and not forgetting what they are.
PWADs designed for 'advanced feature' source ports, like EDGE or ports in the ZDoom family are not likely to work on WiiDoom, since it is based on PrBoom. A good guideline to use is to make sure that the WADs specify whether they are designed for 'vanilla', 'limit-removing', or 'Boom/Boom based' source ports.
However, it seems for both the official version of WiiDoom and the fork .deh patch loading is absent. For the layman, Dehacked or .deh patches can change the behavior of weapons, monsters etc. so some mods that have .deh patches separately or embedded in the wad (even worse) will function not as intended. So no Batman Doom or other classic TCs on the Wii, no sir. You're stuck with (at best) wads that replace sprites, sounds and maps.
WADs that work:
Sigil of the Baphomet, John Romero's handcrafted episode 5 for Ultimate Doom (use the sigil_compat.wad, it replaces episode 3 and WiiDoom can't handle an episode 5 like GZDoom can.)
Hell Revealed Difficult PWAD
Dawn of the Dead Ultimate Doom Episode 1 replacement
Fistful of Doom Short Western-inspired TC for Doom 2
Controls
If the nunchuk is not working when WiiDoom first loads, then simply unplug it and plug it back in.
+ | Action |
---|---|
Move around | |
Turn left/right | |
/ | Weapon select |
Fire | |
Use/Open/Menu Select | |
Run | |
Automap | |
Pan Automap | |
Automap Follow | |
/ | Automap Zoom In/Out |
Can't quite figure out tables, so feel free to reformat this section, but here's the general control scheme for GC/classic controllers finally:
(This is only for the WiiDoom fork, WiiDoom 0.4.5 has issues with the Classic Controller and Gamecube Controller.)
Gamecube Controller
- Control Stick: movement (pressure sensitive; tilt hard for sprint, tilt softer to move at walking speed.)
- C Stick: turning
- D-Pad Left: previous weapon
- D-Pad Right: next weapon
- Right Shoulder button: fire
- A button: interact
- B button: automap follow
- Z button: automap
- X button: automap zoom in
- Y button: automap zoom out
- D-Pad: pan automap
- Start button: menu
Classic Controller
- Left Stick: movement (pressure sensitive; tilt hard for sprint, tilt softer to move at walking speed.)
- Right Stick: turning
- D-Pad Left: previous weapon
- D-Pad Right: next weapon
- R button: fire
- A button: interact
- - button: automap follow
- + button: automap
- ZR button: automap zoom in
- ZL button: automap zoom out
- D-Pad: pan automap
- Home button: menu
Media
0.4.5
Bugs
- Keycards/skullkeys are not shown in the HUD.
- Some walls/textures are not drawn.
- No music. (Music is fixed in the fork because Timidity and a soundfont are prepackaged.)
- Weapon display in TNT is broken
Report Bugs at the project page. Please do not use the wiki discussion page to report bugs.
Changelog
0.4.5 - 29-August-2010
- Full SDHC Support
- Full USB Support
- Classic Controller Support
- Gamecube Controller Support
- Changed /prboom/ to /apps/wiidoom/data/
- Various bugfixes and tweaks
0.4.2 - 13-May-2010
- Compiled against devkitpro r21 and latest SDL.
0.4.1 - 5/12/2008
- Fixed shareware wad crashing bug
0.4 - 17/11/2008
- Added WAD loader
- Finale cast can now be advanced through
- Config file saving/loading works
- Classis stairbuilding enabled by default
- Added IR crosshair option in general settings menu
- Disabled IR crosshair by default
- Fixed vertical resolution to fit on the screen better
- Fixed Twilight Hack Input bug
- Moved messages output location to original spot
- 'Reset to defaults' now works
Wii Wad Downloads
0.3.1 - 10/10/2008
- IR input based on raw values (and seems smoother, IMO)
- BFG/weapon switching bug fixed
- Added (small) IR crosshair, to help with aiming
0.3 - 9/21/2008
- Saving/Loading works (using Nintendo-style save slots)
- Messages are now correctly displayed on screen
- Automap works (panning, zooming, and follow mode)
- Boot.dol distributed instead of Boot.elf (much smaller file)
- Preliminary PWAD support (one wad at a time)
0.2 - 9/10/2008
- Remapped Wii controls to joystick handling code
- Control stick no longer stalls
- Joystick code extended to handle nearly all currently supported device inputs
- IR controls partly implemented (basic turning)
- Menu navigation made consistent with Wii titles
- Audio now plays at correct pitch
- Brightness/Gamma set to low value
- Framerate uncapped
- Weapon switching via Left/Right on D-pad
- IR is now linear
0.1.1 - 8/23/2008
- Fixed the 'Quit' bug
- Hit 'A' for all instances of 'Y' (yes) to verify
- Replaced the Homebrew Channel icon to Funkamatic's
0.1 Alpha - 8/22/2008
- First public version
Donations
You can donate to Arikado using the ChipIn widget on his blog : http://arikadosblog.blogspot.com